

Home of a few "enhanced" versions of known shaders. Home of many advanced color grading shaders + many photoshop-like ones. Really neat lesser known shader repository. Home of a few bloom shaders like NeoBloom, MagicHDR and other utility shaders like AspectRatioSuite, ArtisticVignette, FlexibleCA, MinimalColorGrading and NormalMap. Home of Eye Adaptation and UI Detect shaders. Home of the Comic, ColorIsolation, AspectRatioComposition, HotsamplingHelper and other shaders. Home of Perfect Perspective (fov correction/distortion), Chromakey, Filmic Anamorphic Sharpen, Reflection (matcap), VR and other filmic shaders like Prism and Letterbox. Home of SuperDepth3D (adds 3D support on almost any game) Home of Smart Sharp, Temporal AA, NFAA, BloomingHDR and others. Various anti-aliasing shaders and more (used to be part of Depth3D). Home of Cinematic DOF and other utility shaders. All these shaders have been worked from the ground up and provide staggering performance and visuals in comparison to their qUINT counterparts. Hosts effects such as Launchpad, MXAO, Sharpen, and SMAA. Marty McFly's new repository to be replacing qUINT soon. Home of MXAO (ambient occlusion), Lightroom, Advanced DOF, DELCS (sharpening), Bloom and other utility shaders. Home of many useful effects like SMAA, FXAA, LumaSharpen and CAS, as well as many ports of effects from the SweetFX injector. The original shader suite that ReShade was created to support. Required for most shaders, should be installed automatically by the setup tool. Each legend willīecome a subfolder under the main KML folder when viewing the KMLĭata.Although reshade-shaders is the official shader repository, shaders can be downloaded from anywhere. Only legendĮlements will become screen overlays in KML. Output KML will include the legend as a screen overlay. Include a legend in the output KML, specify a value for the If the Map Output Scale parameter value is set to 10, each subimage will be 100 by 100 pixels. If the Map Output Scale parameter value is set to 1, each subimage will be 1000 by 1000 pixels. For example, for an image with a size of 7000 by 5000 pixels, and a Size of returned image (pixels) parameter value of 1000 pixels, the output image will be composed of 7 x 5, or 35, subimages. The Map Output Scale and Size of returned image (pixels) parameters are used together to create tiled output. To output every layer as a separate raster image, use the Convert Vector to Raster parameter. To output a single raster image draped over topography, use the Return single composite image parameter. You can use the Project tool to reproject the data prior to KML conversion if the projection requires a transformation. Ensure that the layers will properly project if they aren't in WGS84. kmz files are created in the WGS84 coordinate system.

You can reduce the size of the output KMZ document if the map has scale-dependent layer display properties and you choose an appropriate map output scale.Īll.

See KML conversion for more information about creating KML from attributes.
#Google earth pro crashing code
These values can be numeric or text attributes as well as HTML code stored in a text field. If the layer pop-ups have not been customized, the values in the feature layer's PopupInfo field are shown in the pop-up when a KML feature is clicked. Pop-up displays can also be set using the layer's customized pop-ups. By default, the pop-up display is composed of all visible fields from the layer.You can control the appearance of KML in the following two ways:
